James Kitcher
FD Games Design
Literature Review 2014
Brown, D., (2007) Gaming DNA - On Narrative and Gameplay
Gestalts[Online] London Available from http://www.digra.org/wp-content/uploads/digital-library/07311.40380.pdf
[Accessed 03.12.13]
Douglas Brown is a lecturer in digital games theory. He
holds an MA in Games Theory and Design and a PHD in Games Theory both from
Brunel University. His recent work has included research into how the
suspension of disbelief works in videogames. Douglas Brown is described as a
lifelong gamer who has experience of working in the games industry. He has a
keen interest in games and narrative and works in collaboration with Tanya
Krzywinska to research the subject.
This text will be useful as an element of my research
because it concentrates on the links between the physical process of game play
and the interpretative process of reading it.
Majewski, J., (2003) Theorising Video Game Narrative
Unknown.[Online] Available from http://www.majewscy.net/jakub/mt_gplay.html.
[Accessed 03.12.13]
Jakob Majewski holds a Masters in Film and Television
focussing on interactive media. He has industry experience and has worked for
Vivid Games and City Interactive.
I have chosen this as a useful source of information for my
essay because it "examines the presence, need for and problems associated
with narrative in video games" (Majewski). I consider this to be a useful
text because it considers both sides of the debate.
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