Thursday, 3 April 2014

Year 2: Literature review

James Kitcher

FD Games Design

Literature Review 2014

Brown, D., (2007) Gaming DNA - On Narrative and Gameplay Gestalts[Online] London Available from http://www.digra.org/wp-content/uploads/digital-library/07311.40380.pdf [Accessed 03.12.13]
Douglas Brown is a lecturer in digital games theory. He holds an MA in Games Theory and Design and a PHD in Games Theory both from Brunel University. His recent work has included research into how the suspension of disbelief works in videogames. Douglas Brown is described as a lifelong gamer who has experience of working in the games industry. He has a keen interest in games and narrative and works in collaboration with Tanya Krzywinska to research the subject.

This text will be useful as an element of my research because it concentrates on the links between the physical process of game play and the interpretative process of reading it.

Majewski, J., (2003) Theorising Video Game Narrative Unknown.[Online] Available from http://www.majewscy.net/jakub/mt_gplay.html. [Accessed 03.12.13]

Jakob Majewski holds a Masters in Film and Television focussing on interactive media. He has industry experience and has worked for Vivid Games and City Interactive.

I have chosen this as a useful source of information for my essay because it "examines the presence, need for and problems associated with narrative in video games" (Majewski). I consider this to be a useful text because it considers both sides of the debate.

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