Friday, 7 December 2012

Choice in Video Games

In our second presentation we decided to base it around choice. The presentation was shared between me and Ryan because of the miraculous disappearance of our other two group members. I was handling the binary choice while Ryan did the multiple choice. In my presentation i made some comparisons between Lionhead's Fable and Arkane Studios' Dishonored in regards to the players' involvement in making decisions in game.

In Fable the game will present a fork in the narrative's path and player must decide on the best course of action depending on the player's judgement. This only affects the story and characters but not largely on the gameplay and difficulty. Dishonored on the other hand presents choice and it's ramifications on the majority of the gameplay. How the player carries out the missions; lethal or non-lethal, will have effects on the placement of guards and security in the next level. It will also affect the ending.

I finished off the presentation with an explanation; according to today, of where the future of choice in gaming will go. Choices are presented through the gameplay instead of being shown on a menu, binary choice might not have a future in gaming due to its on and off functionality and choice is more reaction based were the things i mentioned.

I am very pleased with the comparisons between the games and the definitions. I think i could of explained the slides more clearly but i am still content with it.