Thursday, 3 April 2014

Year 2: Literature review

James Kitcher

FD Games Design

Literature Review 2014

Brown, D., (2007) Gaming DNA - On Narrative and Gameplay Gestalts[Online] London Available from http://www.digra.org/wp-content/uploads/digital-library/07311.40380.pdf [Accessed 03.12.13]
Douglas Brown is a lecturer in digital games theory. He holds an MA in Games Theory and Design and a PHD in Games Theory both from Brunel University. His recent work has included research into how the suspension of disbelief works in videogames. Douglas Brown is described as a lifelong gamer who has experience of working in the games industry. He has a keen interest in games and narrative and works in collaboration with Tanya Krzywinska to research the subject.

This text will be useful as an element of my research because it concentrates on the links between the physical process of game play and the interpretative process of reading it.

Majewski, J., (2003) Theorising Video Game Narrative Unknown.[Online] Available from http://www.majewscy.net/jakub/mt_gplay.html. [Accessed 03.12.13]

Jakob Majewski holds a Masters in Film and Television focussing on interactive media. He has industry experience and has worked for Vivid Games and City Interactive.

I have chosen this as a useful source of information for my essay because it "examines the presence, need for and problems associated with narrative in video games" (Majewski). I consider this to be a useful text because it considers both sides of the debate.

Year 2: The real deal

Will Brooker opens the article by suggesting that there is no originality left and all that is left is to imitate what already exists.  Brooker defines the x factor phenomenon as a mirrorball of snatched images. This indicates a further fragmentation of imagery and greater reliance on the past for inspiration. I agree with Brooker in that the X factor offers a familiar environment and experience that offers nothing new. Whilst the show highlights the potential for fame for the winner it is actually the runners up who seem to have had greater success. Brooker cites Baudrillard "When the real is no longer what it used to be nostalgia assumes its full meaning." This suggests that our memories of an event are often clouded by nostalgia and personal experience.

Brooker talks about the group Little Mix. The group are presented as a new and exciting act whereas in reality the act is a copy of Girls Aloud. The X Factor presents the girls as individuals that you can associate with to encourage the public to vote and ultimately buy Cds and associated materials. This show appeals to a demographic.

Brooker discusses the audience's reaction to the show and the manner in which they view the event. The live singer has become secondary to the TV screen and ultimately the screen of their mobile phone. This reminds me of Magritte's image ceci n'est pas une pipe in that the audience are looking at a picture of the singer rather than looking at the singer.

 

The audience are happy to be part of something they see as significant whilst in reality it is in fact a charade. The event is laid out ahead of time but more significantly the event is in no way organic and runs to a predetermined precise schedule. Despite the scripted nature of the show which the audience are aware of the audience remains happy to invest in the performers. I think this relates to the fact that the audience can empathise with the acts whom they have perceived to be "ordinary" people like themselves.

 

The author suggests that beyond the world of X Factor we live in a society controlled by spectacle. Debord offers the following definition which stronly relates to Brookers article

 

The spectacle appears at once as society itself, as a part of society and as a means of unification. As a part of society, it is that sector where all attention, all consciousness converges. Being isolated- and precisely for that reason- this sector is the locus of illusion and false consciousness; the unity it imposes is merely the official language of generalised separation. (Debord 2002 p12)

 

Debord. G., (2002) The Society of the Spectacle. 7th ed USA MIT Press.

 

 

 

In games design I believe there is still the potential for originality. However in AAA games trends are usually followed as the game manufacturers remain unwilling to take risks for fear of losing their place in the market. Gaming has become an accepted part of society which also embraces spectacle.

 


Year 2: Viewers make meaning

I have been reading a relatively small section of this paper in order to understand it. The overall theme of the text is about how people create meanings from images such as paintings and film that are sometimes completely different from what the creator or producer of the image originally intended.

In the text the author suggests that images are not just placed waiting for the viewer to find them, that there is in fact other factors to bring into account. The author describes ‘complex negotiations’ and describes the codes and conventions that structure the image, how viewers understand it and the context in which the image is shown. Therefore the producer has to understand political, social, cultural and economic influences of the viewer. Also understand how the viewers will react to the image and in what context they receive the image. The author refers to the viewer as an individual rather than as part of an audience. He aims to engage and cause a reaction from the viewers’, rather than mould a collective audience.

The author introduces the concept of interpellation, I understand this to mean, engaging the viewer and allowing them to respond and question. In order for the viewers to understand the meaning of an image the producer has to understand the codes and conventions of the social group he is addressing. In advertising producers seek to interpellate viewers/consumers by implying they are within the advert, allowing viewers to associate with the message portrayed by the image. Some viewers may not relate to the advert directly, but may associate with it in an indirect manner, for example I may not wish to buy the perfume, however, my sister would really like it.   

Producers can evoke feelings within their audience, to engage or interpellate, this can be achieved in the style of the photograph or image. An image may have close-ups, blurred perspective or use of warm colours to portray a nostalgic, traditional view of childhood, as seen in Wethers Originals. Alternatively, emotions of disgust or sorrow can create a personal response to charitable advertising for donations. Therefore by knowing the codes and conventions the producer can reach targeted individuals within their intended audience.

Producers Intended Meanings

A producer can be an individual, organisation or a collective of artists. The theorist Roland Barthes in ‘the death of an Author’ (1967) suggests that when a piece of art is published it no longer belongs to the original creator, but to the public domain. Barthes suggests that the producer does not have authority, it is the critical, analytical reader who interprets the work from a perspective relevant to time and situation in which it was read. An example of this would be Tolkein’s ‘Lord of the rings’ which originally was not received well by critics, later, after the cultural changes of the sixties, the book became more relevant. Barthes’ idea that the viewer observed art and produced the meanings, caused the death of the author, is less relevant today thanks to photoshop and other editing software.

Michel Foucault in 1979 raised the question who is the author, when organisations produce an advert the author is sometimes not even recognised but the brand is. Organisations may intend to give a direct message, however, it all depends on the context that the viewer perceives the image and this cannot be predicted by the producer/organisation. Sometimes the meaning is received in a way that the original creators never intended. In the case of the movie, Titanic, viewers enjoyed the film for diverse reasons; the history, social history or its romantic themes, this was the intended message. However, for middle aged Chinese viewers the subtext was that of regret in regards to the loss of socialism and their youthful dreams.