Evoked Narratives work a lot like theme park rides in the sense that the player already has a some knowledge about the ride's source material but not how it will be presented. The game would play off of what the gamer already know of the original theme and throwing him or her into the game world in which they interact with.
Enacting Stories function similarly to assault and obstacle courses where the player's only goal is to reach the end by negotiating objects such as pits and climbing walls to reach the objective. The game's goal would be the story and that the player would have to obtain it by traversing levels in order to cross the world, achieving victory.
Embedded Narrative usually feature two stories playing out side by side. One being unstructured in which the player pieces together the story by exploring the game world and the other which is pre-structured; already built in to the world, waiting for the player to discover it. Similar to an Easter egg hunt in the fact someone has to hide the eggs and others have to find them.
Emergent Narratives are in the player's control in respects that the player can create their characters and other aspects of the game, giving the player free reign to enact their own stories. However, the player does have a limit to what he or she can do. The overall narrative is pre-structured but always being moulded like plasticine by the player.
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