Saturday, 20 October 2012

Game Analysis



Name of Designer: Insomniac games

Publisher: Sony

Title: Ratchet and Clank: Tools of Destruction

Date: 2007

Genre: Action/Adventure/Platformer/Shooter

Audience: 7+

Formal elements

  • ·        The buildings are parallel.
  • ·        The main focal point is the immense building in the distance.
  • ·        The golden statue in the middle of the image.
  • ·        Arches, spheres, oblongs, triangles, cylinders and cones.
  • ·        The lampposts are symmetrical but further out there is less symmetry.
  • ·        The designer of the scene wants to draw the viewer’s eye from the walkway to the gold statue and up to the building in the distance.
  • ·        There is more detail in the foreground but less in the background.
  • ·        The buildings and trees limit the picture space.
  • ·        The lighter colours in the background create distance.
  • ·        Green, brown, blue, bronze and yellow are the main colours.
  • ·        Warm colours are gold, bronze and yellow.
  • ·        Cool colours are blue and green.
  • ·        The range of colours is limited.
  • ·        The colours create a vibrant, lively, exciting and busy effects.
  • ·        The base of the image is shady while the rest of it is bright.
  • ·        Sci-fi themes
  • ·        Trees, lampposts and buildings convey realism.
  • ·        The gold statue and the space ships provide surrealism.
  • ·        The 1927 film Metropolis directed by Fritz Lang.
  • ·        Set in the future
  • ·        Characters are not human
  • ·        Content is an attack or war.
  • ·        Racism
  • ·        My reaction is that of awe and excitement.
  • ·        The space ships, gold statue and architecture confirm my feelings.



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